Minetest-c55 is available for the Mac OS X, Windows and Linux platforms. Download and install Minetest safely and without concerns. Minetest is a game developed by Perttu Ahola and it is listed in Games category under Strategy. Minetest is a free game and it is fully functional for an unlimited time although there may be other versions of this. Download the latest version of Minetest for Mac - An open-source voxel game engine (Unstable). Read 0 user reviews of Minetest on MacUpdate.
Freeware
Windows/macOS/Linux/Android
17.6 MB
64,810
Players
Choose from Multiple Games
- There are many games to choose from. You could survive in a harsh environment, build creatively, or fight other players. Just download a game or connect to a server.
Play Minetest For Free
Enormous Maps
- With 62,000 × 62,000 × 62,000 blocks, there’s no running out of space. You can mine 31,000 blocks down, or build 31,000 blocks up.
Multiplayer Support
- Play by yourself, locally with your friends, or online with dozens of players on a server.
Texture Packs
![Minetest Mac Download Minetest Mac Download](/uploads/1/2/8/3/128313110/404424659.jpg)
- Not happy with the look of the textures? Change them!
Beautiful Map Generators
- Choose from many different fast map generators included in the engine, or install one as a mod.
Developers
Make a Game
![Mac Mac](/uploads/1/2/8/3/128313110/853256596.jpg)
- Create your own voxel game using our Lua API. No need to worry about tricky voxel rendering or networking; instead, write scripts to add items and control game play.
Modding API
- Use the same Lua API to make mods for any Minetest-based game. Publish your mods on the forums, and contribute to others’ mods.
Large Collection of Existing Mods
- There are over 1,000 open source mods on our forums which are ready to be used, adapted or learned from.
Friendly Community
- You can find help with any problems on our forums or IRC channels.
Open Source
- The engine is open source and transparently developed. Submit an issue for anything you’re missing, or get the source code and dig into it yourself.
Installation:
Extract the zip package somewhere. Run the executable found in the bin/ folder.
What's New:
- macOS beta updated to 5.4.0.2020.11.04
- Android version updated to 5.0.0.23
Modder Update Guide
- Lua API: minetest.PLAYER_MAX_BREATH_DEFAULT set to 10 (was 11). This can cause problems with “statbar” mods (like [hudbars]) that rely on the old value, so those likely need updating
- Default in Minetest Game was incorrectly overriding dropped items. Make sure to update any overrides to pass new arguments to on_step to the original function
Client / Audiovisuals
- Smoother camera movement to fix jump glitches (paramat)
- More precise player controls handling (TheTermos)
- Fix bone-attached entities (hecktest)
- Fix incorrect position data on attach (hecktest)
- Fix HUD scaling (mainly for Android) (MoNTE48)
- Fix incorrect entity light calculations (SmallJoker, sfan5)
- Add chat_log_level and chat_font_size setting (SmallJoker)
- New default sky color gradient (TheTermos)
- Change default keys for camera/minimap to C/V (Wuzzy)
- Fix breath bar scaling (ANAND)
- Fix bone position changes breaking animations (theviper121)
- No grey screen when C++ errors are thrown by Lua (pauloue)
- Android: add OpenGL ES 2 support (MoNTE48)
- Reuse object_shader for 'wielditem' and 'item' entities (dcbrwn)
- Shaders: Fix OpenGL < 4.3 compatiblity (SmallJoker)
- Formspec: properly display altered inventory lists (DS)
- Android: Various input-related fixes (MoNTE48)
- Android: Android Studio support, improve everything (MoNTE48)
- Remove sound menu and show proper msgs if sound is off (Wuzzy)
- Highlight hovered formspec elements when pressing F5, for testing (SmallJoker)
- Implement DPI scaling for Windows (sfan5)
- Allow relative directories for `screenshot_path` (Calinou)
- Add (optional) tone mapping for entities (dcbrwn)
- Add new mapgen options in world creation dialog (Wuzzy)
- Add support for overriding item inventory/wield images in texture packs (Df458)
GUI (Formspec)
Fix wrong image button scaling (pyrollo)
Document *_hovered and *_pressed styles as deprecated (v-rob)
Add buttons to ContentDB in game bar and configure world (rubenwardy)
Add universal style selector “*” (v-rob)
Add content_offset and padding style properties for buttons (Df458)
Add scroll_container element (DS)
CSS-like state-selection for style elements (Df458)
World / Server / Environment
- Fix liquids refusing to flow in X+ or Z+ in some cases (sfan5)
- Rework functionality of leveled nodes (Wuzzy)
- New Mapgen V7 floatland implementation (paramat)
- Server: Better emerge multithreading, various fixes (sfan5)
- Correctly indicate failure in /spawnentity (sfan5)
- Add PostgreSQL authentication backend (nerzhul)
- Add chat command '/revokeme (priv)' (Panquesito7)
- Optimize get_objects_inside_radius calls (nerzhul)
- Fix world migration to PostgreSQL (sfan5)
- Collision detection fixes and follow-up bug fixes (TheTermos)
- Many many networking improvements (sfan5)
Script API / Modding
- Log warning when secure.enable_security is disabled (rubenwardy)
- Exposed zoom key to the API (appgurueu)
- Add LevelDB auth database (luk3yx)
- Add vector functions useful for working with rotations (NetherEran)
- Add minetest.is_creative_enabled (Wuzzy)
- Add minetest.on_authplayer callback (sorcerykid)
- HUD: Implement scalable texts (LoneWolfHT)
- HUD: 'off state' icon feature for statbars (Wuzzy)
- set_fov: Add time-based transitions (ANAND)
- Expose collision information to LuaEntity on_step (sfan5)
- Enforced type checks for registration fields (SmallJoker)
- Add server side translations capability (pyrollo)
- Fix alias handling of minetest.get_content_id (sfan5)
- Document inheritance of different noise seeds (paramat)
- Add default stack size setting (SmallJoker)
- Play player_jump sound when player jumps (Wuzzy)
- HUD: Better waypoints and new image variant (appgurueu)
- CSM: Implement minetest.sound_fade() (sfan5)
- Error on invalid mapgen alias (Wuzzy)
- Add allowed_mapgens option in game.conf (wt)
- Lua API documentation clarifications (Wuzzy)
- minetest.PLAYER_MAX_BREATH_DEFAULT set to 10 (was 11) (ANAND)
Misc / Build
- Android: Hide media from galleries etc (rubenwardy)
- Minimal development test [minimal] renamed to “Development Test” [devtest] (Wuzzy)
- Complete overhaul of Development Test, many new features added for testing the engine, more documentation added in README files, etc. (Wuzzy)
- Particle & ParticleSpawner code cleanup (sfan5)
- Add Prometheus support (nerzhul)
- Fix detection of in-place path_locale when RUN_IN_PLACE=0 (sfan5)
- List STATIC_LOCALEDIR in '--version' (sfan5)
- Many code optimizations (sfan5)
- Wireshark dissector update (sfan5)
- Split and re-organize server object code (nerzhul)
- Automatic build improvements (sfan5, nerzhul)
Minetest Game
Minetest Download Free
- Rename “Dry Dirt” and related blocks to “Savanna Dirt” and similar (paramat)
- Added Wild Cotton: grows in savannas, drops Cotton Seeds (paramat)
- Sort items into correct categories (An0n3m0us)
- Tune cloud density variation (paramat)
- Fix broken Creative inventory search in translation (sfan5)
- Make Straw Stairs/Slabs usable as fuel (Paul Ouellette)
- New textures: Dry Shrub, Brake Rail (Extex101, Hooded Ice)
- Block particles when leaves decay, TNT explodes (sfan5)
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